AI Insights · Timothy · October 2024
Top 5 Cannabis Games Performance on Unified Platform in South America, Q3 2024
In Q3 2024, the top cannabis games in South America saw varied performance across metrics, with some experiencing growth in downloads and active users, while others showed steady or declining trends.
During the third quarter of 2024, the cannabis games market in South America exhibited diverse performance trends on the unified platform. According to Sensor Tower data, these trends provide valuable insights into user engagement and revenue generation for the top five games in this category.
Weed Factory Idle showed a notable fluctuation in weekly downloads, starting with around 4.5K in early July and peaking at 6.9K by mid-August before declining to approximately 2.8K by the end of September. The game maintained a steady increase in weekly active users, reaching a high of 13K in mid-August, but saw a decrease to 6.6K by the quarter's end. Revenue was negligible, with a brief peak of $7 in late August.
Bud Farm: Idle Tycoon Game experienced a significant increase in weekly downloads in August, reaching 3.7K, before dropping to minimal levels by the end of September. The weekly revenue showed a gradual increase, peaking at $467 in early September. Active users followed a similar pattern, with numbers rising to 2.2K in mid-August before tapering off to 465 by the end of the quarter.
Hempire - Weed Growing Game saw a modest uptick in weekly downloads in September, reaching a high of 1.1K. The game's weekly revenue remained stable, fluctuating around $500, with a slight increase to $595 at the end of the quarter. Active users, however, showed a consistent decline from 13.5K in early July to 6K by late September.
Weed Firm: RePlanted experienced minimal activity in terms of downloads, with a notable spike to 250 in mid-September. Revenue was mostly negligible, with minor peaks of $18 and $7 in early August and late September, respectively. Active users remained low, with a slight increase to 281 in mid-September.
Weed Firm 2: Back To College displayed steady weekly downloads, peaking at 67 in late September. The game’s revenue trend showed minor fluctuations, with a peak of $159 in mid-July and closing at $115 by the end of September. Active users maintained a stable presence, hovering around 300 throughout the quarter.
These insights reflect the dynamic nature of the cannabis games market in South America. For more detailed analytics and trends, Sensor Tower offers comprehensive data and insights.